Parameters
Name | Explanation |
---|---|
DibNo | The identification number of the DIB as retrieved from the StartDibAccess method. |
x, y | The x,y coordinates of the specified pixel |
PalNo | The palette number of the specified pixel |
Red | The red component of the RGB value of the specified pixel |
Green | The green component of the RGB value of the specified pixel |
Blue | The blue component of the RGB value of the specified pixel |
Return Value
Returns True (nonzero) if successful, otherwise returns False (0).
Explanation
The SetDibPixel method sets the RGB values and
palette number of the specified pixel in the Device Independent
Bitmap (DIB). The DibNo parameter value must be the same as that
retrieved from the StartDibAccess method. For 1, 4, and
8 bit images, the applicable values are set in the PalNo parameter.
For 16, 24, and 32 bit images, the applicable values are set in the
Red, Green, and Blue parameters
To access the DIB and manipulate pixel data, you must use the
following methods as a group:
StartDibAccess
|
GetDibPixel, SetDibPixel
|
EndDibAccess
Note: If you want to access the DIB it is highly recommended that
you use the ImageKit DLL functions. They are much faster than the
ImageKit OCX controls at accessing the DIB. However, since you can
also use the OCX controls to access the DIB, the explanation is
included.
Sample Code
The following code starts access to the DIB, then loops through
each pixel in the image, using the GetDibPixel method to retrieve the
pixels' rgb values. Then those values are reversed and set using
the SetDibPixel method. (For 1,
16, 24, or 32 bit images)
Visual Basic
Dim Ret As Boolean
Dim DibNo As Integer
Dim i As Long, j As Long
Dim PalNo As Integer, Red As Integer, Green As
Integer, Blue As Integer
Ret = ImageKit1.GetImageType
If Ret = False Then Exit Sub
Ret =
ImageKit1.Effect.StartDibAccess(ImageKit1.ImageHandle, DibNo)
If Ret = False Then Exit Sub
For i = 0 To ImageKit1.ImageHeight - 1
For j = 0 To
ImageKit1.ImageWidth - 1
Ret =
ImageKit1.Effect.GetDibPixel(DibNo, j, i, PalNo, Red, Green,
Blue)
If
ImageKit1.BitCount = 1 Then
If
PalNo <> 0 Then
PalNo
= 0
Else
PalNo
= 1
End
If
Else If
ImageKit1.BitCount > 8 Then
Blue
= 255 - Blue
Green
= 255 - Green
Red
= 255 - Red
End If
Ret =
ImageKit1.Effect.SetDibPixel(DibNo, j, i, PalNo, Red, Green,
Blue)
Next j
Next i
Ret = ImageKit1.Effect.EndDibAccess(DibNo)
ImageKit1.Refresh