using System;
using System.Drawing;
using System.Collections;
using System.ComponentModel;
using System.Windows.Forms;
using System.Data;

namespace Project1
{
	/// <summary>
	/// Summary description for Form1.
	/// </summary>
	public class Form1 : System.Windows.Forms.Form
	{
		private System.Windows.Forms.Button button1;
		private System.Windows.Forms.Button button2;
		private System.Windows.Forms.TextBox textBox1;
		private AxIMAGEKIT7Lib.AxImageKit ImageKit1;
		private System.Windows.Forms.Button button3;
		/// <summary>
		/// Required designer variable.
		/// </summary>
		private System.ComponentModel.Container components = null;

		public Form1()
		{
			//
			// Required for Windows Form Designer support
			//
			InitializeComponent();

			//
			// TODO: Add any constructor code after InitializeComponent call
			//
		}

		/// <summary>
		/// Clean up any resources being used.
		/// </summary>
		protected override void Dispose( bool disposing )
		{
			if( disposing )
			{
				if (components != null) 
				{
					components.Dispose();
				}
			}
			base.Dispose( disposing );
		}

		#region Windows Form Designer generated code
		/// <summary>
		/// Required method for Designer support - do not modify
		/// the contents of this method with the code editor.
		/// </summary>
		private void InitializeComponent()
		{
			System.Resources.ResourceManager resources = new System.Resources.ResourceManager(typeof(Form1));
			this.button1 = new System.Windows.Forms.Button();
			this.button2 = new System.Windows.Forms.Button();
			this.ImageKit1 = new AxIMAGEKIT7Lib.AxImageKit();
			this.textBox1 = new System.Windows.Forms.TextBox();
			this.button3 = new System.Windows.Forms.Button();
			((System.ComponentModel.ISupportInitialize)(this.ImageKit1)).BeginInit();
			this.SuspendLayout();
			// 
			// button1
			// 
			this.button1.Location = new System.Drawing.Point(496, 64);
			this.button1.Name = "button1";
			this.button1.Size = new System.Drawing.Size(88, 32);
			this.button1.TabIndex = 0;
			this.button1.Text = "Load Background";
			this.button1.Click += new System.EventHandler(this.button1_Click);
			// 
			// button2
			// 
			this.button2.Location = new System.Drawing.Point(496, 400);
			this.button2.Name = "button2";
			this.button2.Size = new System.Drawing.Size(88, 32);
			this.button2.TabIndex = 1;
			this.button2.Text = "End";
			this.button2.Click += new System.EventHandler(this.button2_Click);
			// 
			// ImageKit1
			// 
			this.ImageKit1.Location = new System.Drawing.Point(8, 56);
			this.ImageKit1.Name = "ImageKit1";
			this.ImageKit1.OcxState = ((System.Windows.Forms.AxHost.State)(resources.GetObject("ImageKit1.OcxState")));
			this.ImageKit1.Size = new System.Drawing.Size(480, 384);
			this.ImageKit1.TabIndex = 2;
			// 
			// textBox1
			// 
			this.textBox1.BackColor = System.Drawing.Color.FromArgb(((System.Byte)(255)), ((System.Byte)(255)), ((System.Byte)(192)));
			this.textBox1.ForeColor = System.Drawing.Color.FromArgb(((System.Byte)(192)), ((System.Byte)(0)), ((System.Byte)(0)));
			this.textBox1.Location = new System.Drawing.Point(8, 0);
			this.textBox1.Multiline = true;
			this.textBox1.Name = "textBox1";
			this.textBox1.Size = new System.Drawing.Size(576, 48);
			this.textBox1.TabIndex = 3;
			this.textBox1.Text = @"Display multiple images simultaneously by using the Layer interface. Set different transparent colors in each layer. You can set the position where each layer will be displayed. You can even move images on top of each other using your mouse. This sample gets you started displaying several images at the same time.";
			// 
			// button3
			// 
			this.button3.Location = new System.Drawing.Point(496, 144);
			this.button3.Name = "button3";
			this.button3.Size = new System.Drawing.Size(88, 32);
			this.button3.TabIndex = 4;
			this.button3.Text = "Load Image Layers";
			this.button3.Click += new System.EventHandler(this.button3_Click);
			// 
			// Form1
			// 
			this.AutoScaleBaseSize = new System.Drawing.Size(5, 13);
			this.ClientSize = new System.Drawing.Size(592, 446);
			this.Controls.Add(this.button3);
			this.Controls.Add(this.textBox1);
			this.Controls.Add(this.ImageKit1);
			this.Controls.Add(this.button2);
			this.Controls.Add(this.button1);
			this.Name = "Form1";
			this.Text = "Displaying Multiple Image Layers";
			((System.ComponentModel.ISupportInitialize)(this.ImageKit1)).EndInit();
			this.ResumeLayout(false);

		}
		#endregion

		/// <summary>
		/// The main entry point for the application.
		/// </summary>
		[STAThread]
		static void Main() 
		{
			Application.Run(new Form1());
		}

		private void button2_Click(object sender, System.EventArgs e)
		{
			this.Close();
		}

		private void button1_Click(object sender, System.EventArgs e)
		{
			//display the Open file dialog
			//and choose the image to be loaded...
			if (ImageKit1.File.OpenFileDialog() == false) 
				return;			
			
			//set the image number of the base image
			ImageKit1.LayerNo = -1;
			
			//load the image file...
			ImageKit1.File.LoadFile(IMAGEKIT7Lib.LoadFileConstants.ikLoad);
			
			//display image in scale display mode...
			ImageKit1.Display(IMAGEKIT7Lib.DispModeConstants.ikScale);

		}

		private void button3_Click(object sender, System.EventArgs e)
		{
			bool ret;
			//set the image layer number and load the image.
			ImageKit1.LayerNo = 0;
			
			//turn off transparency
			ImageKit1.get_Layer(0).Transparent = false;
			
			//set the display location
			ImageKit1.get_Layer(0).StartX = 0;
			ImageKit1.get_Layer(0).StartY = 0;
			ImageKit1.File.FileName = Application.StartupPath + @"\..\..\..\..\..\..\..\Images\ForSamples\Layer1.bmp";
			ret = ImageKit1.File.LoadFile(IMAGEKIT7Lib.LoadFileConstants.ikLoad);
			
			//set the image layer number and load the image.
			ImageKit1.LayerNo = 1;
			
			//turn off transparency
			ImageKit1.get_Layer(1).Transparent = false;
			
			//set the display location
			ImageKit1.get_Layer(1).StartX = 100;
			ImageKit1.get_Layer(1).StartY = 100;
			ImageKit1.File.FileName = Application.StartupPath + @"\..\..\..\..\..\..\..\Images\ForSamples\Layer2.bmp";
			ret = ImageKit1.File.LoadFile(IMAGEKIT7Lib.LoadFileConstants.ikLoad);
			
			//set the image layer number and load the image.
			ImageKit1.LayerNo = 2;
			
			//turn off transparency
			ImageKit1.get_Layer(2).Transparent = false;
			
			//set the display location
			ImageKit1.get_Layer(2).StartX = 200;
			ImageKit1.get_Layer(2).StartY = 200;
			ImageKit1.File.FileName = Application.StartupPath + @"\..\..\..\..\..\..\..\Images\ForSamples\Layer3.bmp";
			ret = ImageKit1.File.LoadFile(IMAGEKIT7Lib.LoadFileConstants.ikLoad);
			
			//display image in scale display mode...
			ImageKit1.Display(IMAGEKIT7Lib.DispModeConstants.ikScale);
			
		}

	}
}
